﻿// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include "BeseCharacter.generated.h"

UCLASS()
class ANIM_TEMPLATE_API ABeseCharacter : public ACharacter
{
	GENERATED_BODY()

public:
	ABeseCharacter();

protected:
	virtual void BeginPlay() override;
	// 反射宏property，ue编辑器可以处理该属性
	UPROPERTY(EditAnywhere, Category = "component1")
	TObjectPtr<USkeletalMeshComponent> weapon;

};
